mLy! wrote:Delibratly postponing these things to ANOTHER update makes no sense and complicates things.
Putting numberless untestet features into a new and untested version of the game makes things complicated, at least for the developers.
Let's do things step by step and have the current features working 100%.
mLy! wrote:-players stay in a team after the server switches maps.
SG has this already, there is a cvar called g_teamAutoJoin iirc.
mLy! wrote:- option to disable mapvoting (by vote also)
It might be obvious, but you should not be able to re-enable them by voting, otherwise the whole voting possibility on this feature is somewhat useless. But since there might be a time when there is only one player one the server which decides to disable it, there would be no way to re-enable it.
mLy! wrote:-Shuffle teams vote
I think player stats should be considered when doing this, if possible. Shuffling should even teams in number and strength.
mLy! wrote:-Swap teams vote
What's the purpose of this? It doesn't even the teams like shuffling does. In BR there is an option where teams would always be shuffled.
Anyways, shuffling and swapping teams should only be done at the end of the round, shouldn't it? If not, do players keep their equipment?
mLy! wrote:-some admin tools like place player in spec/other team
SG has this aswell;
- Code: Select all
forceteam <player> <team>
mLy! wrote:- Stopwatch mode in BR: Team A plays objective in time XX, team B has to do objecive better than time XX
Do you mean bank robbery mode where both teams have to rob the bank?
Or are objectives meant to be different for each team? Is this a hint at the current timeout bug (which has been fixed [with some cvar] iirc)?