*Bump*
After nearly a year of not playing Smokin Guns I felt really bad about abandoning the game, so I decided to make up for it by looking at
the bugtracker. Let's see the open issues.
47? Well, I'm a fan of the Hitman series of video games, so I figured I'd take a look at it. Turns out that it's about implementing fast weapon switching, and even referenced this thread. After a couple of hours, I managed to create a
source code patch which helps solve the problem.
A new console command is added, \instaswap, which takes a weapon slot as its sole parameter:
knife
pistol1
pistol2
akimbo
longgun
dynamite
molotov
If the command is entered correctly and you actually have the weapon in question, then your character will draw the weapon in that slot, bypassing the selection menu.
Here's a download link to a compiled version of this patch. Place this file in "Smokin guns/smokinguns", or wherever you find sg_pak0.pk3 - just don't overwrite sg_pak0, as that would be very bad. This compiled version is based on 1.1 rather than the latest 1.2dev as the source code patch is. You should be able to play online as the only changed file in it is vm/cgame.vm, which only changes things client-side, but if not, you'll still be able to play in singleplayer. Of course, just because you can doesn't mean you necessarily should, as having this advantage could be considered cheating.
Anyway, please test the patch in singleplayer (or multiplayer with server admin permission) and tell me if this is what you wanted or isn't, if there are bugs in it, and whatever else comes to mind.