mLy! wrote:cg_fov is still locked (cheatprotected) in 1.1 (was supposed to be unlocked in 1.1)
It seems to be possible to change it in the main menu, but it reverts back to 90 as soon as you connect.
moRtem wrote:mLy! wrote:cg_fov is still locked (cheatprotected) in 1.1 (was supposed to be unlocked in 1.1)
It seems to be possible to change it in the main menu, but it reverts back to 90 as soon as you connect.
I never heard that cg_fov is supposed to be unlocked, but being able to set cg_fov feels a bit awkward, since it gives everyone the ability to snipe with pistols e.g. .
Devs: So in case this is really in consideration, take the "being-able-to-snipe-with-every-weapon" into account too.
/quit
Tequila wrote:Then what do you think if we change weapon accuracy while you just used a larger FOV ?
mLy! wrote:Fov is unlocked in every other game there is and nowhere is it considered cheating aslong as you keep it inside normal values, like inside 90 - 120.
Tequila wrote:mLy! wrote:Fov is unlocked in every other game there is and nowhere is it considered cheating aslong as you keep it inside normal values, like inside 90 - 120.
Well, personnaly I would agree to "free" cg_fov cvar clamping it in such a range, and eventually adding an UI slider for that.
Any other thought ?
If you are worried about players useing binds to change it during a game, you can probably code it so that it needs a /vid_restart and then binds wont work.