racoq wrote:I've tried to connect to a server and the the pak0.pk3 was transferred as expected. However after that the file pak0.8380b193.pk3 started to be transferred over and over again. So Basically i see the pak0.8380b193.pk3 being transferred (the % going to 100%) and then it shows "awaiting gamestate" and than the download of the same file happens again, and again, and again in a endless loop (i have to abort with the escape key).
I confirm your statement; this is indeed happening. Usually, all .PK3-files of Smokin'Guns are located in a directory smokinguns. However, pak0.pk3 is located in baseq3 instead. When I tried it, the client correctly downloaded it to ~/.smokinguns/baseq3/pak0.pk3. Then, as you observed, it downloaded it again and again. Since the checksum on my client, on your client, on the FTP space and on the server all do match, I would speculate, that the client cannot use files in a user's home directory outside ~/.smokinguns/smokinguns.
I cannot provide a completely satisfying solution at this moment, however there are two manual workarounds:
- don't care for the pak0.pk3. It contains only a few textures (e.g. for dm_hangemhigh). If you have every other .PK3, you can disallow downloads and you should be able to connect.
- Let /usr/share/games/smokinguns be your installation directory. Copy pak0.pk3 manually to /usr/share/games/smokinguns/baseq3/pak0.pk3.
racoq wrote:I'm aware you guys do the best you can with the limited time you have. But take my place this is really frustrating since i cannot play online...
I know. I just spent 2-3 hours on somebody else's problem and came up only two workarounds .
racoq wrote:Just a side note Baller Bude (i think this is the link to them ftp://ftp.loop8.net/smokinguns/baseq3/ ) is highly unreliable.
But it's provided free of charge. End of discussion.