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Everything about Smokin' Guns releases

Moderators: Tequila, torhu

Is this Release Candidate suitable as the 1.1 release?

Yes
11
85%
No (explain why)
2
15%
 
Total votes : 13

Re: Beta testing in 1.1 RC1

Postby zipatei » Tue Apr 17, 2012 12:51 am

Other thing:

- when I'm dead and I see another player, there are many "crashes"/"lags".
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Re: Beta testing in 1.1 RC1

Postby Tequila » Tue Apr 17, 2012 10:20 am

@zipatei:
In your console output we could see a lot of bad things like it loads old 1.1b4 QVM from your .smokinguns/smokinguns folder:
Code: Select all
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "/home/andre/.smokinguns/smokinguns/sg_pak1.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 1129 jump table targets
VM file ui compiled to 583907 bytes of code
ui loaded in 2456096 bytes on the hunk
UI version: Smokin' Guns 1.1b4, 20100116, 22:46:54


So it will take time to resolv and ask update informations to a no more cooperative server:
Code: Select all
Resolving update.smokin-guns.net
update.smokin-guns.net resolved to 66.96.160.147:27951

thanks to not cooperative smokin-guns.net owner :P


And problem is confirmed as you have not pure pk3 in your .smokinguns/smokinguns looking there in your output:
Code: Select all
/home/andre/.smokinguns/smokinguns/zlago.pk3 (17 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/training_beta_1.2.pk3 (14 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/training_beta_1.2.24355d6b.pk3 (14 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/tijuana_1.4.pk3 (31 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/station_2.8.pk3 (85 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/station_2.6.pk3 (85 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/station_2.3.pk3 (85 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/station_2.2.pk3 (85 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/station.pk3 (85 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/sg_sounds1.pk3 (6 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/sg_pak1.pk3 (67 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/sg_maps1.pk3 (70 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/sanjuanicotextures1.pk3 (11 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/joekarimat2.pk3 (14 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/harbor1.pk3 (16 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/FortSumner_Dago.pk3 (209 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/dm_lake.pk3 (8 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/Deadwood.pk3 (14 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/deadwood.pk3 (15 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/Bal3dm2.pk3 (33 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns/alamo2.pk3 (10 files)
    not on the pure list
/home/andre/.smokinguns/smokinguns
./smokinguns
./baseq3

----- FS_Startup -----
Current search path:
/home/andre/.smokinguns/smokinguns/zlago.pk3 (17 files)
/home/andre/.smokinguns/smokinguns/zlago.95ef9fc8.pk3 (31 files)
/home/andre/.smokinguns/smokinguns/training_beta_1.2.pk3 (14 files)
/home/andre/.smokinguns/smokinguns/training_beta_1.2.24355d6b.pk3 (14 files)
/home/andre/.smokinguns/smokinguns/tijuana_1.5.pk3 (31 files)
/home/andre/.smokinguns/smokinguns/tijuana_1.4.pk3 (31 files)
/home/andre/.smokinguns/smokinguns/station_2.8.pk3 (85 files)
/home/andre/.smokinguns/smokinguns/station_2.6.pk3 (85 files)
/home/andre/.smokinguns/smokinguns/station_2.3.pk3 (85 files)
/home/andre/.smokinguns/smokinguns/station_2.2.pk3 (85 files)
/home/andre/.smokinguns/smokinguns/station.pk3 (85 files)
/home/andre/.smokinguns/smokinguns/sg_sounds1.pk3 (6 files)
/home/andre/.smokinguns/smokinguns/sg_pak1.pk3 (67 files)
/home/andre/.smokinguns/smokinguns/sg_maps1.pk3 (70 files)
/home/andre/.smokinguns/smokinguns/sanjuanicotextures1.pk3 (11 files)
/home/andre/.smokinguns/smokinguns/sanjuanicotextures1.d47f099d.pk3 (10 files)
/home/andre/.smokinguns/smokinguns/LosAmigos.pk3 (13 files)
/home/andre/.smokinguns/smokinguns/joekarimat2.pk3 (14 files)
/home/andre/.smokinguns/smokinguns/harbor1.pk3 (16 files)
/home/andre/.smokinguns/smokinguns/FortSumner_Dago.pk3 (209 files)
/home/andre/.smokinguns/smokinguns/dm_Xmas.pk3 (55 files)
/home/andre/.smokinguns/smokinguns/dm_outpost.pk3 (116 files)
/home/andre/.smokinguns/smokinguns/dm_lake.pk3 (8 files)
/home/andre/.smokinguns/smokinguns/dm-br_villa.pk3 (33 files)
/home/andre/.smokinguns/smokinguns/Deadwood.pk3 (14 files)
/home/andre/.smokinguns/smokinguns/deadwood.pk3 (15 files)
/home/andre/.smokinguns/smokinguns/DarkFort1.2.pk3 (5 files)
/home/andre/.smokinguns/smokinguns/br_santaclare.pk3 (103 files)
/home/andre/.smokinguns/smokinguns/br_clayborn.pk3 (10 files)
/home/andre/.smokinguns/smokinguns/Bal3dm2.pk3 (33 files)
/home/andre/.smokinguns/smokinguns/alamo2.pk3 (10 files)
/home/andre/.smokinguns/smokinguns
./smokinguns/sg_pak0.pk3 (2562 files)
./smokinguns/included_fanpak0.pk3 (224 files)
./smokinguns
./baseq3

So please to really participate to our RC1 evaluation, remove any problematic PK3 in your .smokinguns/smokinguns... Firstly you should rename your ~/.smokinguns folder. Then test your installation, if you have tuned your q3config.cfg file, you still can retrieve it from your copy.

I'm curious why you have sg_*.pk3 pack in your home folder.

Joe Kari, can you please add in your first post an advise to clean installation on unix system ? ;)

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Re: Beta testing in 1.1 RC1

Postby Joe Kari » Tue Apr 17, 2012 10:32 am

@Tequila:
Should we change the SG 1.1 preferences directory to something else?
Something like ".smokinguns1.1", to avoid this kind of bugs?
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Re: Beta testing in 1.1 RC1

Postby ricochet » Tue Apr 17, 2012 10:41 am

Joe Kari wrote:@Tequila:
Should we change the SG 1.1 preferences directory to something else?
Something like ".smokinguns1.1", to avoid this kind of bugs?


f1

If you've been bad - Lord I bet you have

And you've not been hit by flying lead

You'd better close your eyes, bow your head

Wait for the ricochet

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Re: Beta testing in 1.1 RC1

Postby Tequila » Tue Apr 17, 2012 10:48 am

@Joe Kari:
For me, this is not really a bug, but an installation issue... we just need an unix installer checking for such issue.
Btw why such sg_*.pk3 was in his home folder ? He must explain that and stop shooting his foot :D

@ricochet: f1 ? Are you a robot ? I don't understand such language in a forum :P

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Re: Beta testing in 1.1 RC1

Postby Joe Kari » Tue Apr 17, 2012 11:44 am

f1 = he voted yes ^^

The fact is: I'm not sure any installer for unix will be ready at the time 1.1 will be out. I don't even know if there will be a windows installer. Frankly, I don't want to delay the release for an installer: it's good if it is ready in time, but if it's not, we will have to live without it.

We could eventually provide an alternate 1.1 package with installer later.
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Re: Beta testing in 1.1 RC1

Postby zipatei » Tue Apr 17, 2012 12:35 pm

Thanks for your help...

two things:

- Very faster in login now ;)
- Console background is normal now.
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Re: Beta testing in 1.1 RC1

Postby zipatei » Tue Apr 17, 2012 12:38 pm

sg_*.pk3 was in my home folder because i put past SG in home folder...:)
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Re: Beta testing in 1.1 RC1

Postby Barto » Tue Apr 17, 2012 1:32 pm

I had the same issue with the cohabitation of two versions of the game. It got solved when i moved the old 1.1b4 main folder and the .smokinguns folder elsewhere.

Another bug:
On yesterday's testing session, we noticed that func_mover is still buggy. This could be noticed on br_train at the station. We are still moving while being out of the train. This often cause some suicide for the player that robbed the bag because he will slide out of the station and die.
"Chuck Norris had to shorten his beard in the presence of Richard Stallman because two beards that awesome, so close would segfault the universe (again)."
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Re: Beta testing in 1.1 RC1

Postby Stirb » Tue Apr 17, 2012 1:50 pm

10 players are maximum in the singleplayer.But in sg1.1b4 i can play with 50 bots.
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Re: Beta testing in 1.1 RC1

Postby a.k47 » Tue Apr 17, 2012 1:51 pm

Bodie wrote:Something funny happens to hotkeys when you are in crouching position.

Hold "C" and try changing weapons with 1-2-3-4-5, impossible. Hold "C" and try reloading, sometimes nothing happens, sometimes guns fire instead.

Yes, i had these bugs as well. If you're crouching, you sometimes can't shoot, reaload or change weapons.

cheers
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Re: Beta testing in 1.1 RC1

Postby zipatei » Tue Apr 17, 2012 2:12 pm

Crash after loading map in multiplayer:

Smokin' Guns 1.1rc1_SVN637 linux-i386 Apr 15 2012
----- FS_Startup -----
Current search path:
/home/andre/.smokinguns/smokinguns
./smokinguns/sg_pak0.pk3 (2562 files)
./smokinguns/included_fanpak0.pk3 (224 files)
./smokinguns
./baseq3

----------------------
2786 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
Smokin' Guns checks on
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "x11"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 4: 800 600
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '1280x720 1366x768 1024x600 800x480 1280x768 640x480 800x600 1024x768'
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using GL_EXT_framebuffer_object
...using GL_ARB_texture_non_power_of_two
...using GL_EXT_framebuffer_multisample
...using GL_EXT_framebuffer_blit
^3WARNING: packed_depth_stencil is missing
...using GL_ARB_fragment_program
...using GL_ARB_vertex_program
...using GL_ARB_vertex_shader
...using GL_ARB_fragment_program
...using GL_ARB_shading_language_100

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11627 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
----- finished R_Init -----
------ Initializing Sound ------
Loading "libopenal.so.1"...
Allocated 96 sources.
OpenAL default capture device is 'PulseAudio Default'
OpenAL capture device opened.
OpenAL info:
Vendor: OpenAL Community
Version: 1.1 ALSOFT 1.13
Renderer: OpenAL Soft
AL Extensions: AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_sub_data AL_SOFT_loop_points
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context
Device: PulseAudio Default
Available Devices:
PulseAudio Default
Áudio embutido Estéreo Analógico via PulseAudio
ALSA Default
HDA SIS966 [ALC662 rev1 Analog] (hw:0,0) via ALSA
HDA SIS966 [ALC662 rev1 Digital] (hw:0,1) via ALSA
PortAudio Default
No Output
Input Device: PulseAudio Default
Available Input Devices:
PulseAudio Default
Monitor of Áudio embutido Estéreo Analógico via PulseAudio
Áudio embutido Estéreo Analógico via PulseAudio
ALSA Default
HDA SIS966 [ALC662 rev1 Analog] (hw:0,0) via ALSA
PortAudio Default
Sound initialization successful.
--------------------------------
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "./smokinguns/sg_pak0.pk3"
...which has vmMagic VM_MAGIC_VER2
Loading 1124 jump table targets
VM file ui compiled to 583556 bytes of code
ui loaded in 2455872 bytes on the hunk
UI version: Smokin' Guns 1.1rc1_SVN637, 20120415, 14:23:28
Parsing menu file:ui/main.menu
Parsing menu file:ui/joinserver.menu
Parsing menu file:ui/skirmish.menu
Parsing menu file:ui/createserver.menu
Parsing menu file:ui/demo.menu
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/settings.menu
Parsing menu file:ui/settings_controls.menu
Parsing menu file:ui/settings_system.menu
Parsing menu file:ui/settings_options.menu
Parsing menu file:ui/settings_player.menu
Parsing menu file:ui/settings_default.menu
Parsing menu file:ui/pop_password.menu
Parsing menu file:ui/pop_findplayer.menu
Parsing menu file:ui/pop_serverinfo.menu
Parsing menu file:ui/pop_createfavorite.menu
Parsing menu file:ui/pop_specify.menu
Parsing menu file:ui/pop_multiplayer.menu
Parsing menu file:ui/pop_quit.menu
Parsing menu file:ui/pop_error.menu
Parsing menu file:ui/pop_vid_restart.menu
Parsing menu file:ui/pop_sound_restart.menu
UI menu load time = 310 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_vote.menu
Parsing menu file:ui/ingame_about.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_join.menu
Parsing menu file:ui/ingame_joinred.menu
Parsing menu file:ui/ingame_joinblue.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_bots.menu
Parsing menu file:ui/ingame_callvote.menu
UI menu load time = 67 milli seconds
Registering SG model: models/wq3_players/wq_female1/icon_blue
Registering SG model: models/wq3_players/wq_female1/icon_red
Registering SG model: models/wq3_players/wq_male1/icon_blue
Registering SG model: models/wq3_players/wq_male1/icon_red
Registering SG model: models/wq3_players/wq_male2/icon_blue
Registering SG model: models/wq3_players/wq_male2/icon_red
Registering SG model: models/wq3_players/wq_male3/icon_blue
Registering SG model: models/wq3_players/wq_male3/icon_red
8 bots parsed
--- Common Initialization Complete ---
IP: 127.0.0.1
IP: 192.168.0.11
IP6: ::1
IP6: fe80::225:d3ff:fe4c:4a66%wlan0
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Resolving update.smokin-guns.net
update.smokin-guns.net resolved to 66.96.160.147:27951
CL_RequestMotd: 142 msec
176.9.90.215:27960 resolved to 176.9.90.215:27960
Resolving authorize.smokin-guns.org
authorize.smokin-guns.org resolved to 91.121.39.115:27952
Smokin' Guns online checks on
^3WARNING: server is not allowed to set sv_fps=20
----- FS_Startup -----
Current search path:
/home/andre/.smokinguns/smokinguns
./smokinguns/sg_pak0.pk3 (2562 files)
not on the pure list
./smokinguns/included_fanpak0.pk3 (224 files)
not on the pure list
./smokinguns
./baseq3

handle 1: music/menu.wav
----------------------
2786 files in pk3 files

WARNING: You are missing some files referenced by the server:
smokinguns/sg_textures0.pk3
smokinguns/sg_sounds.pk3
smokinguns/sg_pak0.pk3
smokinguns/sg_maps0.pk3
smokinguns/joekarimat1.pk3
smokinguns/dm_Xmas.pk3
smokinguns/alamo1.pk3
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4500 Series
GL_VERSION: 3.3.11627 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GGL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
^3WARNING: no shader files found
^3WARNING: R_FindImageFile could not find 'gfx/misc/flare.tga' in shader 'flareShader'
^3Shader flareShader has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/sun.tga' in shader 'sun'
^3Shader sun has a stage with no image
----- finished R_Init -----
^3WARNING: R_FindImageFile could not find 'gfx/2d/bigchars.tga' in shader 'gfx/2d/bigchars'
^3Shader gfx/2d/bigchars has a stage with no image
^3WARNING: R_FindImageFile could not find 'gfx/misc/console01.tga' in shader 'console'
^3Shader console has a stage with no image
Loading vm file vm/ui.qvm...
Failed.
----- Client Shutdown (Client fatal crashed: VM_Create on UI failed) -----
OpenAL capture device closed.
RE_Shutdown( 1 )
-----------------------
VM_Create on UI failed


EDIT by Joe Kari: spoil tag.
zipatei
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Re: Beta testing in 1.1 RC1

Postby Joe Kari » Tue Apr 17, 2012 2:17 pm

a.k47 wrote:Yes, i had these bugs as well. If you're crouching, you sometimes can't shoot, reaload or change weapons.

Are you sure it is not your hardware or your driver?

Most keyboard doesn't allow you to press too many keys (most keyboard use a matrix). Also, with USB keyboard, it is even worse since the standard for USB keyboard driver can restrict the amount of key pressed even if the keyboard itself have better capabilities. The best setup is a ps/2 mechanical keyboard.
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Joe Kari
SG Team
 
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Re: Beta testing in 1.1 RC1

Postby Bodie » Tue Apr 17, 2012 2:18 pm

Well, I didn't have this problem since WQ3...
SG names: Bodie (aka mS // Donnie).
Admin on Jeuxlinux, RAWHIDE, #sg.wars and some other servers.
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Bodie
Jeuxlinux Admin
 
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Re: Beta testing in 1.1 RC1

Postby Biondo » Tue Apr 17, 2012 3:30 pm

The new download links don't work for me. Also when I login, I get a "You are not authorised to read this forum."
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Biondo
SG Website Designer
 
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