dowoshek wrote:To be honest, incresing randomness in this kind of game isn't a good idea. It should always be about skill not luck (when possible and not unnecessary). Let's leave the 'real life' factor for modern FPS and keep SG's old-school competition.
I'd crack up right now, but I'm in class. Modern FPS games aren't even remotely close to as realistic as SG is; they just pretend like they are. When it comes to actual gameplay, the faux-realism of modern games sticks out like a shiny red shoot-me light, while SG holds strong with its accurate guns and high damage-per-shot.
I completely understand where you're coming from with not liking my idea. The main thing is, Akimbo guns overpower every weapon in the game for a simple reason: They have the same accuracy as a single pistol, with either twice the firerate or doubly-damaging shots. The only downside is the double reloading time, but if good cover is found then it's not much of a downside, especially when one double-shot can easily kill. Now, you can lower the damage of the pistols, or raise the damage of rifles, but those upset the balance in other ways. The only way to adjust the balance which only effects dual pistols is to decrease their accuracy to the point that they're still plenty good up-close, but you can't snipe with them.
Yes, this does add randomness into the game. Problem is, without a proper ballistic simulator and full ironsights on all guns, there's not much else anyone can do, other than switching to holding a single gun for long shots, which wouldn't be nerfed under my plan, and give the rifles a good use. Skill definitely plays in to making the decision as to whether to arm for close-quarters [akimbo] or for distance [one gun] and making the switches at the right time. Plus, there will actually be a use for fanning as an alternative to using two guns.
And as a final note, I'm not advocating this to be in SG 1.2 without it being fully tested to see how much the balance is changed. If setting it to fanning's accuracy is too much or too little, it should be adjusted to where it's fair.
As a code contributor, I may even be able to implement some of these changes myself and help test them. In fact, if I get bored enough while in class, I may just do that.
I like the rest of your suggestions concerning weapons.
Good, that means we're on to something here.