NetBoot wrote:The dmg is basically a disk image. Mac has a utility call, Disk Utility.
And what about how you compiled the game (xcode, commands, make, where did you get them from)? What about dependencies like SDL or OpenAL (mac ports, from website, from source). Imagine that someone else wants to do the same job as what you did, what would he need to do?
Not really sure why your asking? Since all the instructions are already here.
I have xcode installed but use gcc to compile it. It's part of the CLI that comes with xcode. I happen to have OpenAL from creative before they shut it down. Plus, Mac already comes with OpenAL. SDL I compiles both standard libraries and Framework Libraries for Mac. Plus, of course all the source code.
My first SDL program I compiled was Classic Invaders. To get the hang of things.
Other than that, both my compile and the one here work. It's a code problem with SM and OpenAL. But, there's a backend call in SDL to use audio. As I explained before with the missing setting in the default config file.
Hope this answers you questions.
I've been busy with RE project. Sorry for being short about the SM subject.
Oh, and of course I also compiled OpenArena which is pretty close to SM.