Recently, I noticed strange sound behavior.
I posted it on "Bug report" even if I still don't know if it is a mod bug or an engine bug (or combinaison of both ?).
1) As I approached places with flame, no flame sound until I reached the area. Then flame sound comes "crescendo", no progression ... (maybe my IoQ3 game engine with OpenAL ?).
In game, it can be annoying since I don't have the info of where the flame comes from.
2) Many times I played with other people, each time a dynamite is lightened, I heared the first milliseconds of the dynamite lighting sound ... and no matter how far it is lightened !
The first time I noticed it, I was thinking I was dreaming ... (it could be "understandable" since I usually play late the night). But I tried to take advantage to it ... and the dynamite lighting event was effectively true.
This dynamite strange sounds behavior let me think that a malicious guy could (diabolicly ) take advantage of it ... I suspect my IoQ3 OpenAL sound system to be the cause of it ...
Maybe somebody else already experienced it ? Need some clues to investigate further.
Even if nobody ever experienced it, one thing I was quite sure is that the client code knows about somebody lighting dynamites, and I think server code should not let clients know about this event, if the client is too far ...