How duel map are made ? I haven't seen tutorial there...
I have some idea, so *maybe* I will do a try... That's could be refreshing, it's quite boring to work on the same map everytime

Joe Kari wrote:How duel map are made ? I haven't seen tutorial there...
Go Joe Go! Looks like there is a new mapper in town!
make it a bit longer so the cowboys can hide in it
Joe Kari wrote:Another good place for duel could be a burning farm at night.
Another one a forest...
Create a spotlight (light linked to an info_null), add the key "_sun" with value of 1. The angle of the line "-->-->" give you the angle of the sun, and the key "_color" and "light" are fixing the color of the sun and its intensity. For disallow the q3map_sun directive in your shaders, add "_noshadersun" "1" to the worldspawn.