Damn... So I couldn't have in the same duel map, one during afternoon and one during night :'(
It's boring...
Or perhaps a night place that doesn't have a true skybox... what about the "_skybox" entity and skyportal ?
Joe Kari wrote:Or perhaps a night place that doesn't have a true skybox... what about the "_skybox" entity and skyportal ?
Joe Kari wrote:It looks like a q3map2 bug instead of one of the q3engine, because the lightmap is calculated at compile time...
L3th4l wrote:As far as the skybox issue, the old development team "ICI" didn't seem to have a problem as the current duel maps work fine with multiple skyboxes.
ReD NeCKersoN wrote:Maybe I'm too picky, but if you look again you'll see the shadows "don't make sense" thingy in the current ICI duel maps. But perhaps we have stumbled onto a solution for that in this thread? (More testing is needed to confirm.) One down, one to go?
L3th4l wrote:I wish one of the guys that did the duel maps would grace us with their presents.
Pardner wrote:didn't Red get the stock duel maps working with the old skybox shaders?