by Lixus » Thu Aug 26, 2004 5:53 pm
well, one thought i had: did you unpack the shaders into the shaders dir and added their names to the shaderlist.txt? thats important so that you can use coded textures like sky, water, and these things... if you don't have luck with that, please, try to find out what kinds of textures you can't use..
mh, to open the bsp file in the mod you have to compile it with the q3map.exe found in the westernq3/dev_tools folder and use the entities.def also found in this folder....
i don't have much time now, so maybe this already helps, if not, i'll give you more detailed hints another time...
=Lixus=