by ReD NeCKersoN » Sat Jul 02, 2005 8:11 pm
Compiling the map doesn't actually make a pk3 for you. You'll have to make the pk3 with a zip utility. All compiling does is create the .bsp file and .tex file. If you're using wq3 textures and models you do not need to include them in the pk3. Textures and models that are not native to wq3 will have to be added to your final pk3 or they won't show up in the game. See the br tutorial for info on assembling the pk3. You could also unpack a custom map, like br_haunted or wq_train, to see how the folder structures should be.