sig11 wrote:Just a wild guess : maybe with a reaaaalllllyyy slooooooooooooow shader on the sky ?
LOL, I'm not even going to go there. Shaders and I do not get along.
UPDATE: Untill today I haven't looked at the "structural" portion of my map in a very long time. Think of it as the foundation, which I realized I needed
after I built the detail layout. (Backwards procedure in other words.) I'll just say it makes a difference to what your graphics card has to draw from a certain vantage point & I think I can greatly improve performance here for lesser machines. First screenshot shows the structural brushes & 2nd screenie shows both structural and detail brushes. Seems I've got some sloppy design here with huge amounts of unneeded space. (Pink stuff in 2nd screenie.)
Ok, I just realized that unless you're a mapper, I'm probably wasting my breath here. I'll try my idea since it should only take an hour or two.
BR mode is coming along and the atmosphere is quite different from the daytime version. (Including sound changes and a new area for an escape point.) I hope you'll enjoy the difference. New versions for our testers are coming soon.