Hi fellas,
Now that the patch is out and Red & L3th4l already gave a sneak preview of their new maps, I figured that I might also give an update on the map I am currently working on.
As you can see from the screens, the map is far from finished but already contains several structures and quite a lot of brushwork. I guess it will turn
out to be quite complex (concerning the amount of brushes). It is already as large as the larger stock maps and I haven't even started with eye-candy and "small stuff" yet ... The setting: a couple of buildings (a fishing hut for Red
), some rock cliffs and some surprises ...
I am trying hard to avoid the mistakes I made in NightFort. The design is much more "hint-friendly" and I am doing my best to give the map a more "western-style" look. I am still struggeling with good textures and custom shaders. It is very likely that the final map will have different textures than it has now. Additionally, I am trying to use the functionalities of our new map-compiler (like phong shading and terrain blending) but I am not sure yet, whether I'll have time (and skill
) to implement all ideas I have ... On the plus side, the map uses a lot of new textures that haven't been used in WQ yet. Hopefully, it will "feel" new, even if it doesn't revolutionize gameplay.
Well, so much for the new map!
Cheers
Breli