Because I hadn't to work today (luckily), I finally found the time to do some or rather many tests regarding this issue (unfortunately no hardware-monitoring or similiar).
It's bit strange but this is what I tested. Hehe, if I took another 'start', I wouldn't had to do so many tests
First I tested the same config again, which - logically - resulted in the 'crash' (not really, server still runs, only timeout):
--> TDM, botminplayers 6, public, mapchange through mapcycle (fort->lake)
Then I thought I'll test it without the bots and made the server private. I tested FFA and TDM and changed the map with a vote. And it worked!
--> FFA, no-bots, private, mapchange with vote (fort->lake)
--> TDM, no-bots, private, mapchange with vote (fort->lake)
Now I thought that it might be related to the mapcycle somehow, so I added again 6 bots and changed the map myself with a vote. And it worked also.
--> TDM, botminplayers 6, private, mapchange with vote (fort->lake)
This assured me in my opinion that it's related to the mapcycle of course, so I wanted to crash the server again. That means I restarted it and waited until the bots reached the fraglimit, so the mapcycle would load lake. Note: This config has only 1 difference to the first case, which always let crash the server: A password was set! To my suprise: It worked!
--> TDM, botminplayers 6, private, mapchange through mapcycle (fort->lake)
To have it 'written down': 6 Bots, no humans, mapchange through mapcycle. Server ist public, it will crash. Server is private, it won't crash.
Now I was really confused, so I tested again without a password set and the server crashed again (like it should
)
--> TDM, botminplayers 6. public, mapchange through mapcycle (fort->lake) --> server crashed
logfilesObviously it depended on a password, at least with botminplayers 6. Really strange.
To investigate further I decided to test with a public server and to change the gametype from TDM to FFA. But I set down the fraglimit to 5, but I don't think this is related. An what happened: it worked.
--> FFA, botminplayers 6. public, mapchange through mapcycle (fort->lake)
So it has something todo with TDM, so I decided now to change the number of bots ingame. First I tried with bot_minplayers 3, which actually resulted in 4 bots playing (fraglimit still 5 btw). And this worked too.
--> TDM, botminplayers 3. public, mapchange through mapcycle (fort->lake)
Now increasing the bots to 8. And this resulted again in a crash:
--> TDM, botminplayers 8. public, mapchange through mapcycle (fort->lake)
logfilesWhat I got know: It must be TDM, there must be at least 6 bots or more, and the server must be _public_
Now two tests, where the bots aren't alone. That means I'll join them. One change through the cycle and one with a vote. Both resulted to crash the server.
--> TDM, botminplayers 6. public, mapchange through vote (fort->lake)
logfiles--> TDM, botminplayers 6. public, mapchange through mapcycle (fort->lake)
logfilesSo, to make it crash the server must be:
- bot_minplayers 6 (or more)
- g_gametype 3 (TDM)
- g_password "" (public)
This was it so far, I wanted to test something more, but I forgot. Now I need a break