Just a little complain
: can you reduce the size of that texture?
If we look at your texture image, and at your screenshot image, we can see that even with a screensize of 1280x1024, many parts of the knife are smaller than the size used in the texture.
We can see mipmapping (typically blur) almost everywhere. If your texture is only used mipmapped, this mean that video-card memory is wasted with a texture that is never used at its 100% size.
Look at this: I have just rotated your texture (without resizing it), and drop it in front of your own screenshot:
(of course this will be worth with a smaller screensize).
I think you could easily turn it to a 512x256, if the edge of the knife is narrow, if you divide the size of the handle by 2. The yellow part of the texture is really really too big.
I hope it will not cost you too much extra work to do that...
Have in mind that many of our player have old computer, with old video card, so with little memory for texture