
Moderators: Joe Kari, Pardner, TheDoctor, Breli

Breli wrote:You have to clip ase models manually. I use weapon clip most of the time. Don't be overly fussy or you might lose some FPS gains from the reduced structural complexity when using models.


MachoBastard wrote:placed a 20usd bag in some spot, but it appears kinda far away from it..
MachoBastard wrote:the compiler asks for a .prt portal file.
otherwise it wont show up ingame, is there any way to make pickups to ignore that? so i can put em in narrow places?.MachoBastard wrote:Oh, ok, thanks for the tip, damn, those entities need to be better treated than my gf lol, btw, i found some other annoying problem, the spot where you put the pickups or weapons etc, need to be really wide, or big,otherwise it wont show up ingame, is there any way to make pickups to ignore that? so i can put em in narrow places?.
(dealing less damage).

MachoBastard wrote:i kinda faced a weird error that i havent been able to fix, was making some mountains around my map and i think i overdid a bit my brushes with vertex editing in complexity and size, so when i reloaded the map those brushes were gone in GTKR, but still there in-game, cant see em in anyway in GTKR, so i cant delete em, how can i fix that?
somtimes this is the only solution
, i assume theres only a few in the package as examples, can i unpack all the models in the .pk3 files and use em in GTKR without trouble? or theres somethin i need to know before unpacking?
