MachoBastard wrote:ok, let me see if i get it, for example if i select all the clipping i made for the ASE models and apply func_static, they all will count as ONE? but still work clipping like a brush?..
In theory, yes. But I've never tried func_static for anything. I would stay away from that if you're only using it to reduce compile times... period. Just do fast light compiles untill you're ready to see how full compiles look & behave. That'll save a lot of compile time for now.
About clipping: If you wanted, you could get rid of all your cactus models & the clipping for them & use the prefabs instead. (Or at least keep that in mind for future maps.) Models that are out of reach of the players don't really need to be clipped.
An excessive number of breakables & rotating doors might make your map run poorly on older computers unless you are good at vis blocking your level.