Moderators: Joe Kari, Pardner, TheDoctor, Breli
MachoBastard wrote:"Requested feature was omitted at compile time"
MachoBastard wrote:I see, didnt know prefabs will cause errors too..
MachoBastard wrote:red,will you be so kind to send me some more prefabs, including some barrrels
MachoBastard wrote:isnt bot clip supposed to be just ignored by bots?
Pardner wrote: I use PhotoImpact7 and for some reason when I create new jpg files, it saves them in a format that the Q3 engine cannot use.
KatsBits wrote:A : I've found a solution to the MAX_POINTS_ON_WINDING error, and it doesn't involve deleting any brushes. Use the -meta switch in your BSP compile, and the error doesn't pop up. Don't know why, don't know how, just know that it works.
cd C:/Program files/Smokin' Guns/
"smokinguns\compiler\q3map2.exe" -meta -fs_basepath "C:\Program files\Smokin' Guns" "smokinguns\maps\dm_gchurch.map"
"smokinguns\compiler\q3map2.exe" -vis -fs_basepath "C:\Program files\Smokin' Guns" "smokinguns\maps\dm_gchurch.bsp"
"smokinguns\compiler\q3map2.exe" -light -patchshadows -fs_basepath "C:\Program files\Smokin' Guns" "smokinguns\maps\dm_gchurch.bsp"
pause
smokinguns.exe +sv_pure 0 +devmap dm_gchurch