posting.php?mode=reply&t=1657Don't mean any offence hijacking your post, thought this might be helpful.
I got it to work in widescreen with the latest binary update and the version 1.0. HUD and scope are still slightly stretched, but it looks great! even on my old Athlon XP 2200 (SSE - does 1.1 use SSE2?) and the intro movies work.
Unlike version 1.0 where I found you need to edit the three lines Blacksmith says in q3config.cfg (editing default.cfg didn't change the resolution for me). In the 1.1 version (updated binaries), you need to enter the commands into the console while you are playing a game and restart.
You can tell you're in widesscreen before you start playing if you switch to windowed (not fullscreen) and see the shape of the window. Also in the settings menu / system / video mode - next to that will be blank instead of showing a standard resolution, for example, 640 x 480. I like the way the text in widescreen is still so clear (usually stretched in many other games)
For binary 1.1 version. I downloaded the new binary and sdl.dll ,backed up the smokinguns.exe before replacing it (can still switch back to it later), and put the new files in my Smokin'guns folder like Sparcdr advised at
viewtopic.php?t=1708&start=0.
To change to widescreen put the three configuration lines during the game into the console. Press ` (above the tab button) type in \ then those three lines below (change to your desired resolution). It should tell you it will update on restart.
for example:
\seta r_customheight "800"
\seta r_customwidth "1280"
\seta r_mode "-1"
also tried to change the field of view wider (\seta cg_fov "100" but in both versions it doesn't let me says that it's cheat protected. Fair enough!)
Restart the game and love the widescreen.
Once you go wide, you'll never go back..