Heres an update on whats happening on my comp. if anyone could help me get through the last stages i would greatly appreciate it
so basically i got my router to forward port 27960 and made sure it was being forwarded by following an example on
http://portforward.commy firewall is COMODO and i have set it up to allow UDP traffic from smokinguns in and out
to start up my server i use:
START smokinguns.exe +set dedicated 2 +set net_ip 192.168.1.100 +set net_port 27960 +exec server.cfg
it works and i get the console output in the spoiler:
- Code: Select all
SG 1.0 win-x86 Dec 29 2008
----- FS_Startup -----
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
joekarimat1 has checksum 891991440
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 2450671269
sg_sounds has checksum 1404357192
sg_textures0 has checksum 3110057026
Current search path:
C:\Program Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Program Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Program Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Program Files\Smokin' Guns/smokinguns
C:\Program Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Program Files\Smokin' Guns/baseq3
----------------------
2559 files in pk3 files
execing default.cfg
execing q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
No window for DirectInput mouse init, delaying
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: 192.168.1.100:27960
Hostname: Sucalakafufu
IP: 192.168.1.100
IP: 5.19.52.77
IP: 192.168.0.1
IP: 192.168.218.1
Working directory: C:\Program Files\Smokin' Guns
execing server.cfg
------ Server Initialization ------
Server: dm_dry
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
pak0 has checksum 2206249363
alamo1 has checksum 3611996451
joekarimat1 has checksum 891991440
sg_maps0 has checksum 3111238755
sg_pak0 has checksum 2450671269
sg_sounds has checksum 1404357192
sg_textures0 has checksum 3110057026
Current search path:
C:\Program Files\Smokin' Guns\smokinguns\sg_textures0.pk3 (1018 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_sounds.pk3 (278 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_pak0.pk3 (803 files)
C:\Program Files\Smokin' Guns\smokinguns\sg_maps0.pk3 (161 files)
C:\Program Files\Smokin' Guns\smokinguns\joekarimat1.pk3 (178 files)
C:\Program Files\Smokin' Guns\smokinguns\alamo1.pk3 (14 files)
C:\Program Files\Smokin' Guns/smokinguns
C:\Program Files\Smokin' Guns\baseq3\pak0.pk3 (107 files)
C:\Program Files\Smokin' Guns/baseq3
----------------------
5118 files in pk3 files
Loading vm file vm/qagame.qvm.
VM file qagame compiled to 1607212 bytes of code
qagame loaded in 4532960 bytes on the hunk
------- Game Initialization -------
gamename: smokinguns
gamedate: Dec 29 2008
Swap_Init: byte order functions set on little endian QVM
Server: Loading tex-file... maps/dm_dry.tex
AiNode-File: maps/dm_dry.ai:
37 nodes parsed
------------------------------------------------------------
InitGame: \g_deathcam\0\g_splitChat\0\g_chaseonly\0\g_roundtime\0\du_forcetrio\0\du_enabletrio\0\scorelimit\10\duellimit\5\g_specsareflies\1\g_blueteamname\Lawmen\g_redteamname\Outlaws\sv_hostname\FU Server TEST\sv_maxRate\8000\sv_minPing\0\sv_maxPing\0\sv_floodProtect\1\dmflags\0\fraglimit\30\timelimit\0\sv_maxclients\12\g_maxGameClients\0\g_allowVote\1\g_gametype\0\g_allowVoteKick\1\g_delagHitscan\1\version\SG 1.0 win-x86 Dec 29 2008\protocol\68\mapname\dm_dry\sv_privateClients\0\sv_allowDownload\0\Admin\Sucalakafufu\Email\sucalakafufu@hotmail.com\g_motd\OWNAGE!\sv_Location\Hawaii\MOD_URL\forum.smokin-guns.org\IRC\#smokinguns @ irc.freenode.net\gamename\smokinguns\g_needpass\0\g_unlaggedVersion\2.0\g_redteamcount\0\g_blueteamcount\0\g_redteamscore\0\g_blueteamscore\0\sg_version\1.0 20081229
0 teams with 0 entities
17 items registered
-----------------------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/dm_dry.aas
loaded maps/dm_dry.aas
found 0 level items
-------------------------------------
8 bots parsed
file not found: scripts/arenas.txt
0 arenas parsed
server time 0 , map time 0
AAS initialized.
-----------------------------------
Hitch warning: 86139416 msec frame time
Resolving master.quake3arena.com
master.quake3arena.com resolved to 192.246.40.56:27950
Sending heartbeat to master.quake3arena.com
Resolving master0.gamespy.com
master0.gamespy.com resolved to 207.38.11.174:27950
Sending heartbeat to master0.gamespy.com
Hitch warning: 6437 msec frame time
loaded skill 5 from bots/default_c.c
loaded skill 5 from bots/male1_c.c
loaded bots/male1_i.c
loaded bots/male1_w.c
loaded Clint from bots/male1_t.c
ClientConnect: 0
ClientUserinfoChanged: 0 n\ManWithNoName\t\0\model\wq_male1/red\hc\100\w\0\l\0\skill\5.000000\tt\0\tl\0
broadcast: print "ManWithNoName connected\n"
broadcast: print "ManWithNoName entered the game\n"
ClientBegin: 0
Item: 0 weapon_schofield bought ($18/$20)
after all of this my server is up. the only problem is that if i start a new smokinguns.exe on the same computer the server is on, my server shows up in the LOCAL area. at the same time, i am able to add my router IP to Monster Browser and see my server from there just as if it were public.
However, i asked Lucky Bro and Conq to try to connect to my server via IP and they couldn't. if anyone knows what is going wrong or if i just need to wait and let it send more packets to the masterquake server then it would be nice to know
thanks for anyone's help in advance!