Moderator: Pardner
Mastik wrote:1) I noticed it's a bit hard to hit a strafing target, do you need to predict your shots? there is some sort of "ballistic" system? and is it ping-dependent?
Cause I used to play Enemy Territory (same engine) and you didn't need to predict your shots even on high pings (insta-shot).
Mastik wrote:3) Is there any estimated release date for 1.1?
Tequila wrote:Mastik wrote:3) Is there any estimated release date for 1.1?
Hi and welcome,
I'm working on cleaning some stuffs I worked on in 1.1 engine. I now can say a beta test will start soon with great fixes.
But don't ask for a date I'm not such a guy.
Mastik wrote:A followup question, the higher the ping, the more distance I need to predict on a moving target? (like predict even further?)
And when Sucalakafufu said: "with high ping difference between you and your opponent it is harder to hit one another"
Means it's harder even for the one with the lower ping?
moRtem wrote:- current Models don't seem to fit correctly to the hitzones used by the engine
/quit
Mastik wrote:moRtem wrote:- current Models don't seem to fit correctly to the hitzones used by the engine
/quit
Yea I kinda noticed that, will this be fixed on 1.1?
(Sorry for spamming questions )
Sucalakafufu wrote:ive also shot people with high ping with all of my bullets at a close range and they havent died.
Ugly wrote:Sucalakafufu wrote:ive also shot people with high ping with all of my bullets at a close range and they havent died.
I've benefited from this in games against you recently.
Ugly wrote:I've also spotted some weird behaviour with bots on some servers where there is a noticeable delay before they decide to die.
Mastik wrote:Thank you all guyz!
Sucalakafufu wrote:Mastik wrote:moRtem wrote:- current Models don't seem to fit correctly to the hitzones used by the engine
/quit
Yea I kinda noticed that, will this be fixed on 1.1?
(Sorry for spamming questions )
i believe that it is being worked on in 1.1. Tequila can confirm or deny that.
Unlagged does help alot but the thing it doesnt change is that you may not see the person where they really are so you still may have to predict where they are. (usually only in really bad cases of lag)
ive seen people with high ping "teleport" from spot to spot. ive also shot people with high ping with all of my bullets at a close range and they havent died.
Sucalakafufu wrote:Mastik wrote:moRtem wrote:- current Models don't seem to fit correctly to the hitzones used by the engine
/quit
Yea I kinda noticed that, will this be fixed on 1.1?
(Sorry for spamming questions )
i believe that it is being worked on in 1.1. Tequila can confirm or deny that.