CoolHand wrote:At approximately 9:25pm, in the middle of a deathmatch at the Alamo, got a , server disconnected, signal caught. Which I haven't seen before.
Tequila wrote:Not cool, I confirm I found a crashlog.txt. It seems the dedicated got that crash. Fortunately, I have scripts to restart the server in case it goes down. But I still don't know why it happens. Rane seems to have triggered the same problem playing with dynamite in br_elPaso and maybe in another one playing with molotovs... Was you playing with such weapon ? It seems you killed a bot with such weapon a short time before the crash.
Tequila wrote:Okay I committed a work-around and updated the related ticket: Bug #9
Now we will only avoid that crash, but Bot AI really need to be re-worked deeply.
To summarize, I was able to easily reproduce the problem with the linux 32 bits build and so I was able to confirm the problem is triggered every time at the same code place.
A new beta release will be provided maybe this evening or tomorrow.