I've just tested beta2 for a while and my opinion changed a bit.
First of all... higher spread is no solution and will probably kill the game
Using pistols is frustrating - it's too much about luck and accident now. You can get 4 hits in a row or 4 misses from the same (not so long) distance! It is sometimes more than annoying (i mean pathetic
- an example from my game: one of bots crouching in the middle of the shorter wall of saloon (Alamo map); I was shooting at him standing about the beginning of the saloon's wall (so it is very close as you can imagine). The bot was totally uninterested in me, because he was shooting at the other bot. And he didn't move at all, just crouching. And 4 of my shots (Schofiled or Peacemaker) missed! Hey, I'm not such a bad player... I think
Rifles: lowering spread was a good change - it looks like it will be more useful now.
Now I totally agree with guys claiming that spread values shouldn't be the point. It's a bad choice of path for improving the gameplay. It is not the way to balance gameplay - it's only the way to make it more accidental.
My current opinion:
1. Leave spread unchanged (1.0) or corrected for pistols (SLIGHTLY) and rifles (as it is in beta2 now).
2. Damage should depend on distance. Pistols' damage should lower at least 2x faster than rifles (actually, that's what we should test now in place of spread).
3. ONLY if the above is not enough to balance guns, we should look for another ways like for example lowering spread in fast-mode for pistols or make it more "automatic" (keeping alternate fire pushed would fire permanently until there's no bullets).