With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
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Moderators: Pardner, TheDoctor

Postby Pardner » Thu Nov 19, 2009 5:29 am

Thing is, the train isn't actually moving. The cliff walls and the station are moving. Those could be stopped, but the ground below the train is a moving shader that cannot be stopped. Would be cool though.
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Postby Tequila » Thu Nov 19, 2009 10:42 am

L3th4l wrote:I have a version of train where I put the escape on the station and it works great. There was a minor bug to be sorted out and that's why I haven't released that version.

The loop time is around 1 min. Can't exactly remember as I have not worked on train in about a year..

What was the bug ? Maybe I can help to understand how to put things together as I took some time to fix train related bugs ;) or maybe I can check in the source code if we can fix something.
Mail me a test map if you want.
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