The mode is still described here: Weapon damage and range thread
To enable this mode, I'm just using a cfg file I can "exec" on the server side. I can do the same to reset to current SG 1.0 mode. Here is the content of that file:
- Code: Select all
set g_bulletDamageMode 1
set g_bulletDamageAlert 1
// See http://forum.smokin-guns.org/viewtopic.php?p=15715#15715 for some explanation
//set g_bulletDamageALDRmidrangefactor 2
//set g_bulletDamageALDRmidpointfactor 0.66
//set g_bulletDamageALDRminifactor 0.5
// Knife
//damage 1 50
//range 1 2000
// Pistol, Remington 58
spread 2 100
damage 2 23
range 2 600
// Pistol Smith&Wesson Schofield
spread 3 150
damage 3 30
range 3 600
// Pistol Colt Peacemaker
spread 4 100
damage 4 38
range 4 750
// Rifle Winchester 1866
spread 5 70
damage 5 44
range 5 3000
// Rifle Colt Lightning
spread 6 80
damage 6 44
range 6 3000
// Rifle Sharps
spread 7 10
damage 7 65
range 7 4000
// Shotgun Remington 12 Gauge
spread 8 250
damage 8 17
range 8 600
// Shotgun Sawed Off
spread 9 800
damage 9 15.3
range 9 500
// Shotgun Winchester 1897
spread 10 200
damage 10 11.25
range 10 600
In this file, I enable the mode and adjust few weapon stats thanks to new torhu's weapon command.
Here I resume what is really changed and can have a real effect other the gameplay:
* spread is reduced for each weapon, so weapons are more accurate
* range for is multiplied by 3 or 4 for riffles so they shouldn't have too much damage reduction at high range
* range for shotgun is reduced a little
Of course, these values are arbitrary and I'll listen any advice to tune them in the better way.
So please, test it !! Test it !! Test it !! And tell what you think.
Try the online beta servers or create a config file like I did and test it locally.
Edition:
* set g_bulletDamageAlert to 1
* fix weapon number for "Shotgun Winchester 1897" was set to the "Shotgun Remington 12 Gauge" one, sorry I was tired...