The SG coders did some work with "shooter_dynamite" & "shooter_molotov" entities, so I decided to make a skeet thrower to have a little fun! Notice that the trajectory of the targets in this video is random, allowing for more of a challenge. In fact, most everything about the target is configurable. Perhaps a new gametype might evolve from this test? For certain, I will be making a "shooting range" type of map so players can have a little fun while practicing aim.
Anyway, check this out:
Skeet Shooting! video - ReD_NeCKersoN - Mod DB
![](/image_resize.php?image=http://forum.smokin-guns.org/19_skeet1_1.jpg&new_width=200&new_height=150)