mLy! wrote:just some quick thinking, how about
BR maps with DM spawnpoints
Robbers have to rob 5 times
Continues spawn times (i.e. every 30 seconds)
Very little coding work i guess
sounds interesting -- the details would need to be tested of course.
Probably with an option, where you can't spawn right beside the one who just killed you.
So IMO, CTF does not fit smokin'guns gameplay. CTF are for fast and jumpy game like quake3 or urban terror. And I have never seen CTF in Sergio Leone films Wink
Particularly, returning a flag (or whatever the flag looks like) by just touching it doesn't make sense in a semi-realistic game.
Finally, CTF needs tons of new map. Current maps are not designed for that. Usually, a CTF map is symetric. We don't have any. In CTF, most of battle take place at the middle of the map, we should ensure that the middle is designed for that, etc...
Lot of work, for something you can already play in other game.
The first suggestion was a modified CTF-mode, which sounded/sounds pretty oke for me, and also achieves your demand of a semi-realistic game (as long as "red team" needs to carry back the "red bags" to their base, instead of just running over them to get them returned)
About having symmetric maps i am not sure. In general i agree, but probably some non-symmetric maps would also turn out to give a good balance between the two teams.
On the other hand: Would it be that hard / take that much time to take a current BR-map (where the source is accessable with the licence to adjust it), mirror it (or a part of it), and put together the mirrored and non-mirrored map? Of course maps would immediately get twice as big, but at least they are symmetric then. I am not a mapper, so i am really interested in the answer.
Its like CTF in a sense that the maps are symmetric, but there isn't a flag. When you frag an enemy, they get sent to your jail. The enemy team can free their captured teammates by venturing into the enemy base. The game is over when an entire team is captured.
Sounds interesting aswell.
I would like to see a new gametype where we have to create all new maps. It would really breath some new live into the game.
In case there are interested mappers, this would be really great indeed.
/quit