by Darkweaver » Tue Apr 27, 2010 12:25 pm
i have finished modelling the basic shape of the Deringer pistol last night.
i took a final render when i finished it. its made from 2 mesh objects (the grey grip, body and hammer are made from a single primitive, and the white barrel and sight are one object, made from two prims that have been target welded to become a single mesh object)
[thumb=http://forum.smokin-guns.org/userpix/3294_render3_1.jpg][timg]3294_render3_1.jpg[/timg][/thumb]
time: 2 hours 46 minutes
poly count: 637
tri count: 1308
yeah, its a high quality object considering its about the length of your hand (wrist to index fingertip) but i wanted to be a bit showy with it, as i have already shown some low-poly stuff.
it isnt textured, but it has been smoothed and has had 3-point lighting put in (however, the placing of the 3 lights has made the distinction between the grip and body of the weapon harder to distinguish...)
ps. just to clarify, although i would enjoy working on stuff (player models, etc) for you guys, i have a few prior engagements to attend to over the next couple of months (college, final major project, etc) so if i do anything for SG at the moment, it will probably be stuff for a custom level.
question though, does SG or the game engine recognise Normal Mapping/Bump Mapping textures? i have found they are a great way to simulate natural rock, mountains, hills, etc, and they work in the Unity engine, but im unsure as to whether they would work here...
cheers,
::Rob::
Last edited by
Darkweaver on Tue Apr 27, 2010 4:06 pm, edited 1 time in total.
SG Name: Cassidy
Preferred Weapons: Peacemaker, Scoped Sharps Rifle, Throwing knives
Preferred Character: Clint