Moderators: Joe Kari, Pardner, TheDoctor, Breli
Pardner wrote:And please note: this is only a few hours of work and is no where even remotely close to being complete. Here is a list of things I plan:
- A tunnel system is in the works, but I haven't completely decided where it will go.
- EasyGen terrain
- Hand man cliff walls like in Lago. The size of the canyon paths may be reduced when the cliff walls are implemented.
- Items to hide behind in the canyon (indents in the canyon wall, boxes, rocks, trees, etc).
- Camp site at the defender's and the robber's spawn
LuckyGenDago wrote:Hello P
Do the Downparts more natural it allways looks so strange in the sg maps
i willtr to do one for example.
Greeting
Dago
LuckyGenDago wrote:You mean that the defenders can up there fast`?
LuckyGenDago wrote:Do the Downparts more natural it allways looks so strange in the sg maps
Pardner wrote:I've had some more time to work on this map. I've added the nice EG terrain to the blocky canyon layout, I've made detailed rope bridges, and I've started to make nice rock corridors. Screens? Yes please.
I need to do a lot more more on the rock corridors. They still look a little blocky, but that may change when I apply phong shading. I plan to do manual texture blending, and a cave/tunnel section as well.