Moderators: sparcdr, torhu, Tequila
Joe Kari wrote:It still use the func_train, you just needs to give an "angle" key for each path_corner you have
As long as we're dreaming, how about a steampunk mod of SG, with a flying ship from Joe Kari's fellow countryman Jules Verne?ChainLightnin' wrote:Ship! Did you say ship?! There must be a western movie that lets us qualify old square-rigged ships!
Pardner wrote:Great! This sounds like fun.... I just have a small request. Is it possible to use the angles key/value so we could have pitch, yaw, and rotation at each each corner? This way Red could make a super cool mine cart going the entire length of his tunnels in CB and it would look natural as it descended downward!
Pardner wrote:Does the func_train still get stopped when a player blocks the path? Maybe this could be another modification. Have the func_train push the player like Q3's func_push
As long as we're dreaming, how about a steampunk mod of SG, with a flying ship from Joe Kari's fellow countryman Jules Verne?
Juaro Juarez wrote:The fourth one looks weird
I couldn't imagine something in the game moving like this
Anyways, nice work, that will be cool to watch in the game.