TOOLS_CC code/tools/lcc/etc/lcc.c
TOOLS_CC code/tools/lcc/etc/bytecode.c
TOOLS_CC code/tools/lcc/src/alloc.c
TOOLS_CC code/tools/lcc/src/bind.c
TOOLS_CC code/tools/lcc/src/bytecode.c
TOOLS_CC code/tools/lcc/src/dag.c
TOOLS_CC code/tools/lcc/lburg/lburg.c
TOOLS_CC code/tools/lcc/lburg/gram.c
LD build/release-mingw32-x86/tools/lburg/lburg.exe
LBURG code/tools/lcc/src/dagcheck.md
TOOLS_CC_DAGCHECK build/release-mingw32-x86/tools/rcc/dagcheck.c
gcc.exe: build/release-mingw32-x86/tools/rcc/dagcheck.c: No such file or directory
gcc.exe: no input files
make[2]: *** [build/release-mingw32-x86/tools/rcc/dagcheck.o] Error 1
make[2]: Leaving directory `/d/smokinguns1.1-release'
make[1]: *** [targets] Error 2
make[1]: Leaving directory `/d/smokinguns1.1-release'
make: *** [release] Error 2
I don't know, since some change have been done in the engine part (the part that goes directly into the binary), but the game protocol haven't change... It may work, but it may have some side-effect too... Honestly, I don't really know.Then the new built would be compatible with "old" servers still (i guess).
Joe Kari wrote:Do you think it's really important? I hope that as soon as 1.1 is out, every server will upgrade to 1.1.
Also, for a beta-testing purpose, it doesn't make sense at all to test it with old 1.0 QVM.
Can you tell me if it ran fine when you have tried it?
Btw i think this topic is worth to be mentioned in the sg news.
Going to test localmultiplayer tomorrow with dount.
sunrise wrote:Btw i think this topic is worth to be mentioned in the sg news.
Joe Kari wrote:I say: NO WAY.
I have spent a lot of time since SG 1.0, and there is NO WAY it will be wasted.
It is time to do something before it's too late.
THIS IS TIME TO DO SOMETHING TOGETHER.
Joe Kari wrote:You have an account to a file hosting service? So you can mirror the package. For instance, I host it in my little virtual private server, but I have a very small bandwidth. The current package's size is 385MB.
Joe Kari wrote:You rent a SG server? So you can download and install an up to date SG 1.1 beta5 in one of your server to allow real-world testing by players.
Joe Kari wrote:You are an experienced coder? So you can help bugfixing the whole thing. If you write a patch for a bugfix, copy-paste a diff (into a "code" tag/BBcode) with all informations (svn revision, etc). Only bugfixes are allowed right now, do not send new features. You can find the sourcecode
here. If you think you can contribute, go here.
Joe Kari wrote:It is not the time to code extra feature or additionnal content.
SG 1.1 is overdue.
What we need right now is a package that is stable enough.
There are still many bugs, we know that.
Don't expect bugs to be corrected, except CRITICAL one (crash, freeze, unplayability, etc).
Non-critical issue would be fixed later, in another release.
Have in mind that because of the lost of ID Software master server, we have to release as soon as possible.
Joe Kari wrote:There is no installer at the moment, I don't know anything about installer. We may eventually provide one for the official release. Right now, you have to unzip it (using winrar, winzip, 7zip, ...) to some place in your hard drive, enter the directory and run smokinguns.exe (windows) or smokinguns.i386 (linux).
If you've been bad - Lord I bet you have
And you've not been hit by flying lead
You'd better close your eyes, bow your head
Wait for the ricochet
Biondo wrote:I'm not able to download sg_1.1b5a-unofficial.zip from the so-called slow download link. The download starts, but when near its end I get always the same error: "Impossible to read origin file". The so-called fast download link takes 5 hours to download... and I cannot try it now.
No, sorry, I don't know of any fast and reliable hosting service. It should have been temporary hosted in *LAME* site, if it would be faster enough and with a higher monthly bandwith limitJoe Kari wrote:If you know a good one, tell me.
If you've been bad - Lord I bet you have
And you've not been hit by flying lead
You'd better close your eyes, bow your head
Wait for the ricochet
********************
ERROR: opStack corrupted in compiled code (offset 4)
********************
----- Server Shutdown (Server crashed: opStack corrupted in compiled code (offset 4)) -----
If you've been bad - Lord I bet you have
And you've not been hit by flying lead
You'd better close your eyes, bow your head
Wait for the ricochet