With cordite in the air, splintered steel, shell casings and powder burns, there’s only one explanation...
Discuss & improve the game engine.

Moderators: sparcdr, torhu, Tequila

Cleanup in SVN repository

Postby Joe Kari » Sun Jun 10, 2012 12:34 pm


FYI, I have made some clean-up to the SVN repository (at Sourceforge).

* the 1.1 release is tagged (tags/release_1.1)
* the old branch 1.1 (the one with the last buggy ioquake3 merge) has been moved to branches/broken-1.1, most probably it will remain unused, but who knows...
* the branch I have used for release (1.1-release) has been moved to trunk.

I think it's less confusing now, for people trying to download the source code.

Also, Tequila told me that he want to switch to Github, when he will have time to do it, so stay tuned ;)
User avatar
Joe Kari
SG Team
Posts: 879
Joined: Sun Sep 16, 2007 8:44 pm
Location: France

Re: Cleanup in SVN repository

Postby torhu » Sun Jun 10, 2012 1:44 pm

Looks nice and clean, Joe Kari 8) I deleted the 1.0 branch that was never used too.

Git isn't so great on Windows, Mercurial would be better there. I can't remember what the problem what Git was, though. But I guess the popularity of Github is a bonus, as something that can draw contributors.
In game: =SG=monSter
Monster Browser
User avatar
SG Team
Posts: 1125
Joined: Thu Jan 06, 2005 8:12 pm
Location: Norway

Re: Cleanup in SVN repository

Postby Tequila » Sun Jun 10, 2012 4:33 pm

Thank you Joe Kari and torhu.
About Github I made progress, but I still need to fix few of my knowledges ;)
Soon soon...

Join Smokin'Guns Return room on Discord
User avatar
SG Team
Posts: 1100
Joined: Thu Nov 15, 2007 11:33 pm
Location: Montpellier, France

Return to Code

Show Sidebar
Show Sidebar

User Control Panel