Probably there are sound reasons for this change, so I looked for a quick and dirty way to enable at least the trap doors again. I found it at game/g_mover.c in qboolean G_MoverPush( gentity_t*, vec3_t, vec3_t, gentity_t**): replace the following line
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|| check->r.absmax[2] <= mins[2] ) {
with this line:
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|| check->r.absmax[2]-13 <= mins[2] ) {