The title pretty much says everything, should we remove any reference of the handicap option and keep the /handicap command in the console?
I have read what Biondo thought about this option and I fully agree with him. We should remove this option for few reason:
-  New player don't understand this option and set it wrongly
 -  It is some heritage from quake 3 which should have been removed for a while
 -  If players would want to play with handicap, most of them already know how to set it up with the console command /handicap
 
So... If yes, let's act...
I've spent few minutes and I was able to remove this option without requiring much code change. Here are the files I changed:
ui/ingame_player.menu
- Code: Select all
 #include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
      name "ingame_player"
      visible 0
      fullscreen 0
   outOfBoundsClick         // this closes the window if it gets a click out of the rectangle
      rect 128 0 256 140
      focusColor 1 .75 0 1
   onOpen  { uiScript update "ui_GetName" }
   onClose { uiScript update "ui_SetName" }
itemDef {
   name window
   rect 0 0 256 80
   ownerdraw UI_INGAME_RECT
   visible 1
   decoration
   cvarTest "g_gametype"
   hideCvar { "0" ; "1" }
}
itemDef {
   name window
   rect 0 0 256 140
   ownerdraw UI_INGAME_RECT
   visible 1
   decoration
   cvarTest "g_gametype"
   showCvar { "0" ; "1" }
}
itemDef {
   name namefield
   group "playersettinggroup"
   type ITEM_TYPE_EDITFIELD
   style 0
   text "Name:"
   cvar "ui_Name"
   maxchars 26
   rect 20 40 256 20
   textalign ITEM_ALIGN_LEFT      
   textalignx 10
   textaligny 18
   textscale .27        
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1 
}
/*
itemDef {
   name handicapfield
   group "playersettinggroup"
   style 0   
   text "Handicap:"
   ownerdraw UI_HANDICAP
   rect 20 60 256 20
   textalign ITEM_ALIGN_LEFT      
   textalignx 10
   textaligny 18
   textscale .27    
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1 
}
itemDef {
   name effectentry
   group "playersettinggroup"
   text "Effect:"
   type 1
   style 0   
   rect 20 65 256 20
   textalign ITEM_ALIGN_LEFT   
   textalignx 10
   textaligny 18
   textscale .25        
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1 
   decoration 
   mouseEnterText { setitemcolor effectentry forecolor 1 .75 0 1 ; setfocus effectfield ; show message_effect } 
   mouseExitText { setitemcolor playersettinggroup forecolor 1 1 1 1 ; hide message_effect }
}
itemDef {
   name effectfield
   group "playersettinggroup"
   style 0   
   ownerdraw UI_EFFECTS
   rect 20 65 256 20
   textalign ITEM_ALIGN_LEFT      
   textalignx 50
   textaligny 25
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1     
}
itemDef {
   name headlist
   rect 15 100 260 50
   type ITEM_TYPE_LISTBOX
   style WINDOW_STYLE_FILLED
   elementwidth 32
   elementheight 32
   elementtype LISTBOX_IMAGE
   feeder FEEDER_HEADS
   horizontalscroll
   backcolor 0 0 0 1
   border 1
   bordercolor .5 .5 .5 1
   forecolor 1 1 1 1
   visible 1
   cvarTest "g_gametype"
   showCvar { "3" ; "4" ; "5" ; "6" ; "7" ; "8" }
   mouseenter { setitemcolor headlist bordercolor 1 0 0 1 }
   mouseexit { setitemcolor headlist bordercolor .5 .5 .5 1 }
}
*/
itemDef {
   name headlist
   rect 17 65 221 50
   type ITEM_TYPE_LISTBOX
   style WINDOW_STYLE_FILLED
   elementwidth 32
   elementheight 32
   elementtype LISTBOX_IMAGE
   feeder FEEDER_Q3HEADS
   horizontalscroll
   backcolor .5 .5 .5 .5
   border 1
   bordercolor .5 .5 .5 1
   forecolor 1 1 1 1
   visible 1
   cvarTest "g_gametype"
   showCvar { "0" ; "1" }
   mouseenter {  }
   mouseexit {  }
}
}
}
ui/settings_player.menu
- Code: Select all
 #include "ui/menudef.h"
{
\\ SETUP MENU \\
menuDef {
    name "player_menu"
    visible 0
    fullscreen 0
   rect 0 50 640 371
    focusColor 1 .75 0 1
    style 1
    border 1
   onClose {
      uiScript saveControls
   }
   onOpen { }
   onEsc { close player_menu ; close setup_menu ; open main }
itemDef {
   name window
   group grpControlbutton
   rect 2 2 632 371   
   style WINDOW_STYLE_FILLED
   border 1
   bordercolor .5 .5 .5 .5
   forecolor 1 1 1 1
   backcolor 0 0 0 .5
   visible 1
   decoration
}
itemDef {
   name namefield
   group "playersettinggroup"
   type ITEM_TYPE_EDITFIELD
   style 0
   text "Name:"
   cvar "name"
   maxchars 26
   rect 60 130 256 20
   textalign ITEM_ALIGN_LEFT
   textalignx 10
   textaligny 18
   textscale .27        
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1 
}
/*
itemDef {
   name handicapfield
   group "playersettinggroup"
   style 0   
   text "Handicap:"
   ownerdraw UI_HANDICAP
   rect 100 120 256 20
   textalign ITEM_ALIGN_LEFT      
   textalignx 10
   textaligny 18
   textscale .27    
   outlinecolor 1 .5 .5 .5
   backcolor 0 0 0 0
   forecolor 1 1 1 1
   border 0
   bordercolor 0 0 0 0
   visible 1 
}
*/
itemDef {
   name headlist
   rect 67 160 281 50
   type ITEM_TYPE_LISTBOX
   style WINDOW_STYLE_FILLED
   elementwidth 32
   elementheight 32
   elementtype LISTBOX_IMAGE
   feeder FEEDER_Q3HEADS
   horizontalscroll
   backcolor .5 .5 .5 .5
   border 1
   bordercolor .5 .5 .5 1
   forecolor 1 1 1 1
   visible 1
   mouseenter {  }
   mouseexit {  }
}
itemDef {
   name window
   group grpControlbutton
   rect 425 30 150 330   
   style WINDOW_STYLE_FILLED
   border 1
   bordercolor 1 1 1 .5
   forecolor 1 1 1 1
   backcolor 1 1 1 .2
   visible 1
   decoration
}
itemDef {
   name modelselection
   ownerdraw UI_PLAYERMODEL
   rect 350 50 330 330
   style 1
   decoration 
   visible 1
}
}
}
And here is a small pk3 that will let you test the changes if needed: 
z_ui.pk3 (just put it in smokinguns/ with the other pk3 files)
Now few questions:
Is there anything I should change?
Should I fork SG on github and make a pull request?
 
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