/dev/random wrote:Nope, that's your autogenerated q3config.cfg. What issues did you have with the default config? If it's missing some crucial setting, we should add just that single line.
TheDoctor wrote:Thanks for providing a Mac installation. Could you provide additional information such as on which version(s) of Mac OS X this was successfully deployed and whether there are any dependencies?
I myself don't own a Mac, but there have been some related topics in the past:
Now, I'm considering linking your post to these topics to notify previous discussion participants of the availability of a new MAC .dmg file. Any objections?
NetBoot wrote:Any chance you can download my dmg and add it to the site?
TheDoctor wrote:NetBoot wrote:Any chance you can download my dmg and add it to the site?
If some users confirm this to be a working installation packet, your file could get listed.
/dev/random wrote:I don't see a problem with publishing binaries on SF. However I'm not certain whether Doc is in the position to add your downloads to the official SG website.
As long as you don't claim that it's the official Mac binaries, anyone can post binaries anywhere (one of the many benefits of open source licensing) and I'm certain that the SG core members won't mind (assuming the files are free of viruses and such..).
OpenArena has a wiki, where anyone can add more mirrors to the downloads page. Unfortunately their main downloads website does not link to the wiki, but it's a good idea anyways.
Barto wrote:I'm not using a mac, but I permit myself to pop into this topic
In my opinion, the best would be to definitely put the file into our download section. I hope Tequila is reading us.
Anyway, it's really cool to give us a nice dmg file NetBoot since none of us actually own a mac. For some future references, could you tell us how you created this dmg file? (software used/installed, list of commands to perform)
Also, do you know if there are some system version's requirements? Which one have you build the game with?
NetBoot wrote:The dmg is basically a disk image. Mac has a utility call, Disk Utility.
Barto wrote:NetBoot wrote:The dmg is basically a disk image. Mac has a utility call, Disk Utility.
And what about how you compiled the game (xcode, commands, make, where did you get them from)? What about dependencies like SDL or OpenAL (mac ports, from website, from source). Imagine that someone else wants to do the same job as what you did, what would he need to do?