Moderators: Joe Kari, Pardner, TheDoctor, Breli
Sadly I saw a lot of missing textures (maybe caused by the aas models, not sure). For example, the plants weren't having a gamma channel (so there was a black border) and lamps were displaying the famous gray corresponding to a not found texture.
MachoBastard wrote:even without the ase files (since i understand they are compiled inside the .bsp)
MachoBastard wrote:I am thinkin this is related to the old files from some of my previous releases, try this, compress all my previous releases into a rar file and delete the pk3 files, and test it, im pretty confident that's gonna do it.
MachoBastard wrote:Sup pardners, i got you:
[Gray Stallion Manor]
Rev. 47
...
@Tequila
first of all thanks for the wikipedia space, unfortunately even after being a developer for Flash,HTML5,Wordpress,Joomla and all kinds of webrelated stuff i did never come across a wikipedia page, so i've no clue about how to use it, a slight explanation would be appreciated pardner, also, as you can see in this release, 20mb will be a bit insufficient haha.
OK, tested the map that looks really well designed (though a little bit too claustrophobic for me). Have to recheck it in a real fight, with real humans.
I haven't understood how to solve the problem of missing textures. I would be grateful if you could enlighten me on this point. If I remove all other MachoBastard's .pk3 the map is OK. But now what? If I want to play Mulege Prison, for instance, I have to download the map again and the problem is back in Gray Stallion Manor.
A question: what are those blue, or black, rectangles -- like sprayed stencil paint -- spread randomly all over the textures (I mean, also when playing with all the right textures in place)?
Seems MachoBastard is using a very recent RAR format. I wasn't able too to extract the file with legacy unrar 4.0 I had on my computer.
MachoBastard wrote:Yup, removing the pk3's would solve the problems, coz i made some changes to my script files for this release, but the old script file inside the pk3 files from my previous maps contain outdated info, the only 2 solutions would be to re-upload my previous releases packed with the newest script files, or to make a sort of "map pack" containing all my releases so far, all working of course, ill look into it since i dunno if releasing a map-pack would be problematic size-wise.
set r_picmip "0"
set r_vertexLight "0"
set r_dynamiclight "1"
set r_gamma "2.5"
set r_ignorehwgamma "0"
set r_intensity "1"
set r_detailtextures "1"
set r_ext_multisample "1"
seta r_ext_multitexture "1"
set r_ext_texture_env_add "1"
set r_flares "1"
set r_ext_framebuffer "0"
Biondo wrote:Rar5: If not strictly necessary I prefer using Linux Free and ready-to-use software over proprietary one.
Rectangles of colour: I don't see them in all of your maps. Only in 5 Gents Hacienda and in Gray Stallion Manor, so if it is a hardware related problem, it also depends on the single map properties. Below find some screenshots taken in Gray Stallion Manor [each colour spot is pointed out by a Bansky's Spraycan Rodeo Cowgirl, don't ask me why ].
As written above, the problem of "apparently" missing shaders and non-transparent leaves is related to dm_wsand using an earlier version of the script/bx* shader files. For Baller Bude, I fixed this problem by updating dm_wsand.pk3
I second that. Please use either the good old ZIP, or if you're after the few bytes of compressing use e.g. 7z.
Why not use "versioned" scripts in their name ? So use, for example, "*_v2" in most recent maps, and even later you'll be able to use them for old map update eventually.
Or if old maps can use your updated scripts, can you provide a MachoBastard common libraries PK3 taking care of its name so it will force it to be loaded before others ?
Still sorry if I said stupid things
If not strictly necessary I prefer using Linux Free and ready-to-use software over proprietary one. Since Linux players represent a substantial part of SG's user base, it's a good thing that a RARLAB official package for Linux exists (thank you, Tequila), but I preferred to directly download Tequila's repacked pk3.