by torhu » Tue Jul 12, 2005 2:23 am
I think Quake 3 is from 1998. The source code available for modders is in C89 (plus double slash comments). It's compiled to three dll files for debugging, or to three bytcode (.qvm) files that the executable interprets, for distribution. A modified version of the free lcc compiler is used to make the bytcode. I don't know exactly how the engine differs from q1 or q2.
I'm hoping that by the end of this year, the q3 engine source will have been released, so we can released the mod as a standalone game. All we need is to package the executable in our download, and we're set to go. Or at least I hope there will be no complications, like the engine isn't released completely, it's not fully compatible, or something of that sort. Does anyone know how smooth this was when the two previous games were released? And I hope there are no q3 textures in the maps...
And I'm downloading Nexiuz now. Does ASE support it? Is it compatible with q1, q2, or q3, so a custom filter can be made?