Moderators: Pardner, TheDoctor
Mart Duggan wrote:Is this correct?
In any delagged game, timenudging ain't necessary, since everyone is playing with (virtual) 0 ping already. So the excuse "i use timenudge because i would have to aim in front of the enemy otherwise" doesn't count.
Joe Kari wrote:Timenudger are not harder to hit because of negative timenudge.
But usually, people use timenudge when they have a bad ping: this is what make them harder to hit.
But a perfect delag will ensure you that a headshot client-side is a headshot server-side (if you are still alive when your headshot reach the server).
/dev/random wrote:Just FYI, the FAQ I mentioned is written by the author of your beloved unlagged code.
moRtem wrote:If i had a source of a coder telling "Timenudge does NOT make you appear choppy" i would also rather believe him than someone who is talking about his subjective feeling.
Doesn't using cl_timenudge make you look jerky to other players? No, definitely not, in any way, shape, or form. It does not suppress commands, nor does it put inconsistent timestamps in them. (Those are the only two ways in which it could.)
moRtem wrote:Yes -- and that is because you have a virtual ping of 0. Otherwise you would need to aim in front of your opponent.