You obviously aren't giving up. It's about time somebody showed up that can stick with it! It's also very refreshing to see someone who wants to do the best they can rather than rush something simple to the public. I took some time out of my evening to put this together for you & other potential level designers. (I also had to make my own pk3 from your files to get everything working properly. D'oh!)MachoBastard wrote:hope to hear your opinion guys
Some of your design basics are lacking, but your overall brushwork is quite surprising. I only found one "sparklie" in the whole level so far. Even more interesting is your creativity with this new map compared to your first attempt with Lago. Ghost Town feels much more like something I want to play. I like the layout, atmosphere & clean design. Now you just need to learn the stuff that all new mappers struggle with.
Click here & read the tutorials under optimization. Very important that you learn this!
In the console, /bind x toggle r_showtris & hit ENTER. Then you can toggle showtris on & off by pressing x. (While in devmap mode.)
On a side note, little things can make a nice visual difference. Try varying the size/angles of the dead trees for instance. The rooms in your buildings all look pretty much the same? Lately, I seem to prefer maps that only use a few textures. It's a clean look in my opinion & imparts a "theme-sort-of-feeling" to the level. Fairly nice work overall. Keep learning & you'll be ready for more advanced stuff before you know it.