Haris2201 wrote:Can you say me how big I must make my map?
Make your map as big as you need it to be (yea another vague answer). Basically start with a building. then make a skybox around that first building. Compile see how it looks. Spend some time on that one, first building. Make everything for the building: stairs, windows, funiture, build a safe, add money, add weapons, add doors, everything you can think of. I don't know of anybody who's first map was a great success.... consider this your "Hello World" map.
For judging how big to make your doors and buildings there are to really good ways to do it:
- The "info_player_start" is (about) the same size as a player model. You can use this to judge the size of things in the editor. You also need the "info_player_start" in your map you make it compile and run.
- Open "dm_test1.map" and look how big things are there. You can copy things like doors out of the test map and past them into your map. One thing I like to do is once I get a good ceiling to floor size, I will copy/paste it from building to building. That way all my buildings keep the same aspect ratio.
Haris2201 wrote:And how I can create a door in a room???
Or a window.
Bubba's Arena link don't shows all pictures...
Here is the tutorial on rotating doors:
viewtopic.php?t=1520#doorsAnd it sounds like you found Bubba's tutorial, but just in case:
Link1Link2Link3Link4Note: Only use CG Subtract if you know what you are doing. This is where Bubba and I do not agree. I feel it is far more important to learn how to create and re-size brushes to fit your need. CG Subtract completely ruined my first map.