Moderators: Pardner, TheDoctor
mLy! wrote:I don't think accuracy should be changed, only damage.
Rifles increase damage, pistol decrease (Colt peacemaker especially)
Oh and shotgun damage decreased, like I said 99 times :p
Ugly wrote:One suggestion from Moody on IRC - how about adding an alternate fire mode for the Winchester and Colt rifles?
The suggestion was to allow the player to squint a bit for a better view - i.e. allow them the use of the zoom function for these two rifles at a lower level than the scoped sharps.
Sounds good to me but it does involve coding rather than just tinkering with the stats. It would be handy for those of us playing on low res monitors too.
Redwing wrote:Ugly wrote:One suggestion from Moody on IRC - how about adding an alternate fire mode for the Winchester and Colt rifles?
The suggestion was to allow the player to squint a bit for a better view - i.e. allow them the use of the zoom function for these two rifles at a lower level than the scoped sharps.
Sounds good to me but it does involve coding rather than just tinkering with the stats. It would be handy for those of us playing on low res monitors too.
Good idea. Have the player be able to look down the iron-sights would be nice.
ReD NeCKersoN wrote:I noticed that nobody has addressed the issue of SG not having a model animator?
ReD NeCKersoN wrote:I noticed that nobody has addressed the issue of SG not having a model animator?
mLy! wrote:ReD NeCKersoN wrote:I noticed that nobody has addressed the issue of SG not having a model animator?
Thats not needed imo, for a zoom function all you need to do is unlock the FOV cvar
moRtem wrote:i out myself as "Moody" from the irc-channelmLy! wrote:ReD NeCKersoN wrote:I noticed that nobody has addressed the issue of SG not having a model animator?
Thats not needed imo, for a zoom function all you need to do is unlock the FOV cvar
indeed -- but please only unlock it as long as you are holding a rifle in your hand and give it a locked value which ain't as low as the one of the sniper-rifle with scope
/quit
Sucalakafufu wrote:i think it should be also for when a single pistol is wielded
Kouma wrote:Sucalakafufu wrote:i think it should be also for when a single pistol is wielded
NO! The pistol secondary fire is fine! You can count the games where you can shoot "fanning" the pistol like that. Theres no cooler way to shoot a pistol than that!
Kouma will blow up anybody who opposites it!
Sucalakafufu wrote:but for long distance more people use two because its much better for that...
if you could "squint" with one pistol (not as the secondary fire, maybe another button)