Rct. Tsoul wrote:Yes I can select a game like Star Trek Voyager Elite Force that I dont have and point that to my Smokin Guns folder
That may not work. You will need to have the Smokin' Guns entities found in that download I pointed you to. Star Trek Voyager Elite is build off the Q3 engine, but the entities are not the same. You really need to create a new game type in Quark. Again, I have not used quark, but look around the Quark directory and copy all the Q3 related stuff, then rename to Smokin' Guns. This is what the SG team did for the Radiant 1.4 tools.
Rct. Tsoul wrote:I will try to compile the test maps supplied for Radiant in Quark, if the map works then I should be good, and I can just copy entities from the test maps and use them as needed.
you will need to use the q3map2.exe suplied in the mapping tools. This is a modified Q3 compilier. This is totally independant from the editor. Editors like radiant can be hacked to point to the q3map2.exe supplied in our tools tutorial. Compiling with any other compilier will not work. Here is a tutorial to the two ways the SG team recommends compiling maps: both are completely independant from the editor.