Good going! Glad to see some more map contributions. If you want, the uploads over at the
SG Moddb page are public and you could upload your map there. I played through it a little, hope you don't mind some constructive criticism (some are just opinion):
I found Z-fighting in the following places:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0002_2.jpg][timg]357_shot0002_2.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0006_3.jpg][timg]357_shot0006_3.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0009_3.jpg][timg]357_shot0009_3.jpg[/timg][/thumb]
[thumb=http://forum.smokin-guns.org/userpix/357_shot0014_1.jpg][timg]357_shot0014_1.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0015_1.jpg][timg]357_shot0015_1.jpg[/timg][/thumb]
I found floating brushes in the following places:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0000_3.jpg][timg]357_shot0000_3.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0005_1.jpg][timg]357_shot0005_1.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0008_2.jpg][timg]357_shot0008_2.jpg[/timg][/thumb]
This room seems overly bright:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0010_3.jpg][timg]357_shot0010_3.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0011_1.jpg][timg]357_shot0011_1.jpg[/timg][/thumb] [thumb=http://forum.smokin-guns.org/userpix/357_shot0012_2.jpg][timg]357_shot0012_2.jpg[/timg][/thumb]
The water brush does not extend into the banking enough:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0001_2.jpg][timg]357_shot0001_2.jpg[/timg][/thumb]
Miss aligned texture:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0007_2.jpg][timg]357_shot0007_2.jpg[/timg][/thumb]
This barrel is sunk into the ground:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0016_1.jpg][timg]357_shot0016_1.jpg[/timg][/thumb]
The spawn points seem cramped. I keep spawning next to a bot. More spawn points would help:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0017_1.jpg][timg]357_shot0017_1.jpg[/timg][/thumb]
The bankings could use some bot clipping and bot_do_no_enter, all bots seem to gather in the river under the bridge:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0003_1.jpg][timg]357_shot0003_1.jpg[/timg][/thumb]
The last one is not your fault, I use a weak laptop and usually run everything on low and in vertex mode. I noticed that you used EG's export terrain texture feature. I will look to see if there is a work around (possible a compile switch) This is the result when I run everything on low:
[thumb=http://forum.smokin-guns.org/userpix/357_shot0018_1.jpg][timg]357_shot0018_1.jpg[/timg][/thumb]
Also, how are you breaking the wall when you fire the connon? 1.1b4 supports dynamite and Molotov shooters, which would make for a really cool effect on the building!