moRtem wrote:Sucalakafufu wrote:If both teams were theoretically perfectly equal in skill and knowledge of the game, then it should be a hard fought battle till the end.
I disagree with this. Smokin' Guns - the way it is at the moment - favours camp, and even more, it favours camp in a way that opponents are chanceless. E.g. think of Santacruz -- the way from attackers spawn to the bank via the direct corridor on the very right can't be passed as soon as one opponent is camping on the boxes (and therefor only having his head visible). - another example: Mexico. for defenders it is impossible to move from Church to the big open Area which leads to money escape-point as soon as just one opponent covers this area from the balcony. -- another example: br_alamo_tiny - impossible to kill someone on the roof of defender's spawnplace -- example: cobber - impossible to kill someone on the roofs -- i could continue this with every single map
/quit
I would have to agree that these are places that make it HARD to kill the defender, but I have to disagree about the IMPOSSIBLE part. I've done it. Other players have done it. Also, you don't necessarily have to kill a person from across the map when they are in those spots. There is usually a way around it. Another thing, your teammates play a huge role in how well you do in a BR match. So depending on your strategy as a team, you can get around campers. Even if you argue that strategies wouldn't work in 2v2 battles, that doesn't apply to all maps. Meaning some maps are better played with more people, others, not so much.
Either way, I would say we should still test the Durango modifications no matter what our opinion is about those modifications.