Pardner wrote:Try it as both, the worst that can happen is that you decide that it is not a good BR map.
I'd agree that it's worth a quick try.
Ultimately, you'll have to judge for yourself if it's a worthy br design or not. For instance, I later released br modes for both of my dm maps... which didn't turn out to be popular. br_CoyoteBluff gets played once in a great while & br_HangemHigh almost never. They just weren't designed for good br gameplay from the start. If I had it to do all over again I would have saved myself the trouble & left br out for them.
Speaking for me, probably a better idea to design a decent br map & then add dm if I want to... rather than the other way around. I lost many hours trying to "force" decent br gameplay into these dm designed levels, without much success, & created bugs along the way that had to be fixed. Lesson learned.