Thanks for the quick action Barto.

Boblenome was the worst one. There are others and i will try to catch them on demos too.
And yes, my connection sucks
.Moderators: Joe Kari, Pardner, TheDoctor

.MAKOTO wrote:There are others and i will try to catch them on demos too.
MAKOTO wrote:And yes, my connection sucks.
Anyway, this explains this noclip behavior.Barto wrote:I hope you understand that I prefer to have some strong proofs instead of some arguable demos.
TheDoctor wrote:Does the JeuxLinux server use your code-base? You could try to include a mechanism that penalizes team-damage in real-time, such as, if you hurt (not even kill) a team-mate in a team game-type game, you get damaged, not your teammate. This would completely prevent team-killing.