MsH wrote:I didn't modify barrels from the previvous version of deadwood. How did they work then?
Well, in the previous version, there already was a barrel that had the same issue (near the wind-mill).
And one more thing: please ensure your textures and shader names are all lower case, e.g. change "Deadwood" into "deadwood". This should be true for both filenames as well as names inside the map and the shader-file. The reason is: under linux, case matters!