A couple of days ago, I started to create a custom map for WQ which is about to get released very soon. I can't promise to get it finished until the weekend, but I'll try. So, here is a sneak preview.
Technically, this map is far from perfect, since it is the first map I've ever made. So there are a lot of issues you'll find in section "Things to avoid" in the tutorials. Nevertheless, it runs and the first private tests were real fun

So, what can you expect? Here are the AQ (anticipated questions)
What's the maps theme?
It is some kind of a fort at night


How large is it?
Spatially, quite small. However, it is quite unclear since there are so many places to hide. I guess it works fine with 4-6 players.
Which Gametypes?
Deathmatch, Team Deathmatch + Round Teamplay
What about bot support?
Yes. It is possible to include easy prey. But I have to work on it right now. Sometimes, those lazy guys just stand around and contemplate about the meaning of their virtual life ...
A couple of screens which should give you an idea about what to expect from the map:
http://img339.imageshack.us/img339/4742 ... en13cq.jpg
http://img339.imageshack.us/img339/8285 ... en29au.jpg
http://img339.imageshack.us/img339/9459 ... en31vl.jpg
http://img339.imageshack.us/img339/7286 ... en48zt.jpg
http://img339.imageshack.us/img339/7183 ... en56qs.jpg
http://img339.imageshack.us/img339/8494 ... en64vq.jpg
http://img339.imageshack.us/img339/2530 ... en78uy.jpg
http://img339.imageshack.us/img339/331/ ... en85cu.jpg
http://img339.imageshack.us/img339/576/ ... en95ea.jpg
Ok, that's about all for now. Stay tuned ...
breli