An other thing that's pretty strange is that nearly ever wq3 map has some kind of tunnel or mine. It's getting boring to see the same scheme over and over again. We need fresh ideas.
I totally agree with that. But, in my case, I have to learn the handcraft first which was more difficult than I expected. It is just easier for me to do things that are familar while I am learning to create maps. It is difficult to learn mapping and coming up with brandnew textures, settings and gameplay simultaneously.
I guess, a good map must have three components:
- A good technical design
- Interesting gameplay and variations to the stuff that is out there
- Novel settings/schemes
I do not master any of these components and probably never will. However, a while ago I started to create some tipis you were speaking of somewhere else in the forum. But making a nice tipi currently exceeds my skills ... But, who knows. Probably you'll see some in the future
Anyway, I guess mappers that are currently working on maps for WQ (which are only a few AFAIK) really appreciate any suggestions, comments or fresh ideas from the community. It'll take some time, though, to actually see them in a playable map.
breli